About

Description of Games

Team

Publications

Acknowledgements

Do you like playing games? OMEGA+ is an online game where you can play against other players in a set of subgames. Each subgame has different difficulty levels, there are badges you can earn throughout the game and there is a dashboard showing you how you did on each subgame. And as a side effect of playing OMEGA+, you will learn some important meta-cognitive skills – without even noticing.

Do you like learning new things? OMEGA+ has been designed to help you learn and improve important meta-cognitive skills (i.e., problem solving, associative reasoning, planning and organization, as well as evaluation and accuracy) in a fun way. You can build up your skills in different levels, earn badges for achieved goals and there is even a dashboard where you can analyse your learning progress and see how you can improve your skills even further. OMEGA+ is designed in a way that it is primarily a game rather than an educational tool, which means that learning will be fun and you might not even notice that you are learning. However, by learning and improving meta-cognitive skills, you can boost your learning capacities, whether at university or on the job; can have an easier time in furthering your education; can increase the quality of the work you deliver; and overall, such improved skills can help you realize your full potential.

OMEGA+ has been developed by a team of researchers, led by Prof. Sabine Graf and Prof. Maiga Chang. The goal of developing OMEGA+ was to create a game that is fun but also helps players to learn important meta-cognitive skills. Using a scientific approach, each subgame has been designed to improve particular meta-cognitive skills, using existing literature as evidence for the potential of the subgames to improve the respective skills. Very soon, evaluation studies will start to verify the potential of each subgame to improve those skills and, based on the results of these studies, OMEGA+ will be further improved and extended.

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Description

How to Play

Select a game to read more about it.

Select a game to read its rules and how to play it.

 

Our Team:

Dr. Sabine Graf
Project Lead & Principle Investigator
Full Professor
Athabasca University


Dr. Maiga Chang
Project Lead & Principle Investigator
Full Professor
Athabasca University


Dr. Mobina Beheshti
Data Analysist and Evaluator
Postdoctoral Researcher
Athabasca University


Erika Racette
Programmer
Research Assistant
Athabasca University


Silvie Opolka
Programmer
Mitacs Globalink intern
Athabasca University


Ryan Leadbeater
Programmer
Research Assistant
Athabasca University


Former Team Members:

Dr. Jennifer Seaton
Development Team Coordinator, Game/Graphic Designer and Programmer
Postdoctoral Researcher
Athabasca University


Patrick Corbett
Game Designer
MSc Project Student
Athabasca University


Ted Krahn
Programmer
Undergraduate Project Student
Athabasca University


Sonali Malik
Programmer
Undergraduate Project Student
Athabasca University


Jason Bishop
Programmer
Research Assistant
Athabasca University


Arta Farahmand
Programmer
Research Assistant
Athabasca University


Vladyslav Klitsunov
Programmer
Mitacs Globalink intern
Athabasca University


Sakshi Kishore
Programmer
Mitacs Globalink intern
Athabasca University


Tamra Ross
Programmer
Research Assistant
Athabasca University


Scott McQuoid
Lead Programmer
Research Assistant & NSERC USRA Holder
Athabasca University


Xinwei Song
Programmer
Visiting Research Student
Athabasca University


Deepak C
Programmer
Mitacs Globalink intern
Athabasca University


Utkarsh Ranjun
Programmer
Mitacs Globalink intern
Athabasca University


Harshit Maheshwari
Programmer
Mitacs Globalink intern
Athabasca University


Rob Schmidt
Programmer
Research Assistant
Athabasca University


Wissam Saleh
Programmer
Research Assistant
Athabasca University


Shreyas Ranveerkar
Programmer
Mitacs Globalink intern
Athabasca University


Publications:

Maiga Chang, Sabine Graf, Patrick Corbett, Jennifer Seaton, Scott McQuoid and Tamra Ross (2019). OMEGA: A Multiplayer Online Game for Improving User’s Meta-Cognitive Skills. In Proceedings of the IEEE International Conference on Technology for Education (T4E 2019), IEEE Computer Society, December 2019, Goa, India, pp. 178-185.


Jennifer Seaton, Maiga Chang and Sabine Graf (2019). Integrating a Learning Analytics Dashboard in an Online Educational Game. In M. Chang and A. Tlili (Eds.), Data analytics approaches in educational games and gamification systems, Springer, New York, pp. 127-138.


Jennifer X Seaton, Sabine Graf, Maiga Chang, and Arta Farahmand (2018). Incorporating Learning Analytics in an Educational Game to Provide Players with Information about how to Improve their Performance. In Proceedings of the IEEE International Conference on Advanced Learning Technologies (ICALT), IEEE Computer Society, July 9-13, Mumbai, India, pp. 229-230.

The OMEGA+ team wants to thank and acknowledge the support by:



Without their support, this project would not have been possible.

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